using System;
using UnityEngine;

[Serializable]
[CreateAssetMenu(fileName = "New Item", menuName = "Inventory/New Item")]
public class MyItem : ScriptableObject
{
    public string _name;
    public Sprite image;
    public string _itemStatus;
    public int num;
    public float damage;
    public int _durabiliy;
    public int _fixNum;

    [TextArea(1, 5)] public string information;
}